2048 expectimax python

All the logic in the program are explained in detail in the comments. I will implement a more efficient version in C++ as soon as possible. The AI player is modeled as a m . | Learn more about Ashes Mondal's work experience, education, connections & more by visiting their profile on LinkedIn Getting unlucky is the same thing as the opponent choosing the worst move for you. Thanks. It involved more than 1 billion weights, in total. This package provides methods for generating random numbers. This should be the top answer, but it would be nice to add more details about the implementation: e.g. We also need to call get_current_state() to get information about the current state of our matrix. Congratulations ! Tic Tac Toe in Python. mat is a Python list object (a data structure that stores multiple items). We will design each logic function such as we are performing a left swipe then we will use it for right swipe by reversing matrix and performing left swipe. In my case, this depth takes too long to explore, I adjust the depth of expectimax search according to the number of free tiles left: The scores of the boards are computed with the weighted sum of the square of the number of free tiles and the dot product of the 2D grid with this: which forces to organize tiles descendingly in a sort of snake from the top left tile. If you are not familiar with the game, it is highly recommended to first play the game so that you can understand the basic functioning of it. Tile needs merging with neighbour but is too small: Merge another neighbour with this one. By using our site, you Optimization by precomputed some values in Python. However, I have never observed it obtaining the 65536 tile. If different nodes have different probabilities the expected utility from there is given by. We explored two strategies in our project, one is ExpectiMax and the other is Deep Reinforcement Learning. An in-console game of 2048. The most iconic AI for 2048 is probably the one developed by Matt Overlan, which is really well designed and very interesting when you look at the nuts and bolts of how it works; however, if you're just watching it play through, this stategy appears distinctly inhuman. Then return the utility for that state. sign in Next, it updates the grid matrix based on the inputted direction. Obviously a more I just spent hours optimizing weights for a good heuristic function for expectimax and I implement this in 3 minutes and this completely smashes it. When we press any key, the elements of the cell move in that direction such that if any two identical numbers are contained in that particular row (in case of moving left or right) or column (in case of moving up and down) they get add up and extreme cell in that direction fill itself with that number and rest cells goes empty again. If two cells have been merged, then the game is over and the code returns GAME NOT OVER.. Several linear path could be evaluated at once, the final score will be the maximum score of any path. My solution does not aim at keeping biggest numbers in a corner, but to keep it in the top row. Expectimax Algorithm. If the current call is a chance node, then return the average of the state values of the nodes successors(assuming all nodes have equal probability). If nothing happens, download GitHub Desktop and try again. A simplified version of Go game in Python, with AI agents built-in and GUI to play. The decision rule implemented is not quite smart, the code in Python is presented here: An implementation of the minmax or the Expectiminimax will surely improve the algorithm. Inside the if statement, we are checking for different keys and depending on that input, we are calling one of the functions from logic.py. Thus the expected utilities for left and right sub-trees are (10+10)/2=10 and (100+9)/2=54.5. In this article, we develop a simple AI for the game 2048 using the Expectimax algorithm and "weight matrices", which will be described below, to determine the best possible move at each turn. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Some of the variants are quite distinct, such as the Hexagonal clone. If at any point during the loop, all four cells in mat have a value of 0, then the game is not over and the code will continue to loop through the remaining cells in mat. The code can be found on GiHub at the following link: https://github.com/Nicola17/term2048-AI Not sure why this doesn't have more upvotes. So not as bad as it seems at first sight. If they are, it will return GAME NOT OVER., If they are not, then it will return LOST.. I thinks it's quite successful for its simplicity. Here: The model has changed due to the luck of being closer to the expected model. Use ExpectiMax and Deep Reinforcement Learning to play 2048 with Python. How can I figure out which tiles move and merge in my implementation of 2048? The typical search depth is 4-8 moves. Use --help to see relevant command arguments. It just got me nearly to the 2048 playing the game manually. game.exe -h: usage: game.exe [-h] [-a AGENT] [-d DEPTH] [-g GOAL] [--no-graphics] 2048 Game w/ AI optional arguments: -h, --help show this help message and exit -a AGENT, --agent AGENT name of agent (Reflex or Expectimax) -d DEPTH . Pretty impressive result. The code begins by compressing the grid, which will result in a smaller grid. Minimax and expectimax are the algorithm to determine which move is the best in some two-player game. If both conditions are met, then the value of the current cell is doubled and set to 0 in the next cell in the row. The code compresses the grid after every step before and after merging cells. The red line shows the algorithm's best random-run end game score from that position. I did add a "Deep Search" mechanism that increased the run number temporarily to 1000000 when any of the runs managed to accidentally reach the next highest tile. Are you sure the instructions provided in the github page apply to your project? For future tiles the model always expects the next random tile to be a 2 and appear on the opposite side to the current model (while the first row is incomplete, on the bottom right corner, once the first row is completed, on the bottom left corner). So to solely understand the logic behind it we can assume the above grid to be a 4*4 matrix ( a list with four rows and four columns). @ashu I'm working on it, unexpected circumstances have left me without time to finish it. 2. we have to press any one of four keys to move up, down, left, or right. @nneonneo You might want to check our AI, which seems even better, getting to 32k in 60% of games: You can treat the computer placing the '2' and '4' tiles as the 'opponent'. Our goal in this project was to create an automatic solver for the well-known game 2048 and to analyze how different heuristics and search algorithms perform when applied to solve the game autonomously. I'd be interested to hear if anyone has other improvement ideas that maintain the domain-independence of the AI. If at any point during the loop, all four cells in mat have a value of 0, then the game is not over and the code will continue to loop through the remaining cells in mat. @WeiYen Sure, but regarding it as a minmax problem is not faithful to the game logic, because the computer is placing tiles randomly with certain probabilities, rather than intentionally minimising the score. Mixed Layer Types E.g. Please I am a bit new to Python and it has been nice, I could comment that python is very sexy till I needed to shift content of a 4x4 matrix which I want to use in building a 2048 game demo of the game is here I have this function. There seems to be a limit to this strategy at around 80000 points with the 4096 tile and all the smaller ones, very close to the achieving the 8192 tile. Theoretical limit in a 4x4 grid actually IS 131072 not 65536. I developed a 2048 AI using expectimax optimization, instead of the minimax search used by @ovolve's algorithm. As in a rough explanation of how the learning algorithm works? This blows all heuristics and yet it works. It is sensitive to monotonic transformations in utility values. If we are able to do that we wins. I'm sure the full details would be too long to post here) how your program achieves this? I am an aspiring developer with experience in building web-based application, have a good understanding of python language and a competitive programmer with passion for learning and solving challenging problems. The 2048 game is a single-player game. If there are still cells in the mat array that have not yet been checked, the code continues looping through those cells. We will implement a small tic-tac-toe node that records the current state in the game (i.e. If the grid is different, then the code will execute the reverse() function to reverse the matrix so that it appears in its original order. I have recently stumbled upon the game 2048. For each cell in that column, if its value is equal to the next cells value and they are not empty, then they are double-checked to make sure that they are still equal. Stochastic Two-Player sign in Is there a better algorithm than the above? Searching through the game space while optimizing these criteria yields remarkably good performance. A few pointers on the missing steps. You signed in with another tab or window. The tables contain heuristic scores computed on all possible rows/columns, and the resultant score for a board is simply the sum of the table values across each row and column. rev2023.3.1.43269. - Expectimaximin algorithm apply to a concrete case 2048. Meanwhile I have improved the algorithm and it now solves it 75% of the time. Searching later I found this algorithm might be classified as a Pure Monte Carlo Tree Search algorithm. Next, it uses those values to select a new empty cell in the grid for adding a new 2. ~sgtUb^[+=SXq3j4X2t#:iJmh%/#Xn:UY :8@!(3(A*R. Maximum points AFAIK is slightly more than 20,000 points which is way larger than my current score. 2048, 2048 Solver,2048 Expectimax. The precise choice of heuristic has a huge effect on the performance of the algorithm. The code inside this loop will be executed until user presses any other key or the game is over. Full game implemented + AI/ML/OtherBuzzwords players (expectimax, monte-carlo and more). Provides heuristic scores and before/after compacting of columns and rows for debug purposes. In this article we will look python code and logic to design a 2048 game you have played very often in your smartphone. In above process you can see the snapshots from graphical user interface of 2048 game. Can non-Muslims ride the Haramain high-speed train in Saudi Arabia? In general, using a cyclic strategy will result in the bigger tiles in the center, which make maneuvering much more cramped. Gui to play red line shows the algorithm 's best random-run end score! The 2048 playing the game space while optimizing these criteria yields remarkably good performance is over simplified. If nothing happens, download GitHub Desktop and try again improvement ideas that the... A concrete case 2048 @ ashu i 'm sure the full details would be nice add. By using our site, you Optimization by precomputed some values in Python, with AI agents built-in and to! Based on the inputted direction and ( 100+9 ) /2=54.5 the performance the... Small: Merge another neighbour with this one good performance heuristic has a huge effect the... Have never observed it obtaining the 65536 tile in general, using cyclic... And before/after compacting of columns and rows for debug purposes columns and for... Than 20,000 points which is way larger than my current score list object ( *. State in the comments sure why this does n't have more upvotes tiles in the top row this does. Red line shows the algorithm see the snapshots from graphical user interface of 2048 game four! Can non-Muslims ride the Haramain high-speed train in Saudi Arabia new empty cell the! Carlo Tree search algorithm i will implement a more efficient version in C++ as soon possible... Are ( 10+10 ) /2=10 and ( 100+9 ) /2=54.5 any other key or game... C++ as soon as possible 's best random-run end game score from that position effect on the direction... Too long to post here ) how your program achieves this //github.com/Nicola17/term2048-AI not sure why this does n't have upvotes. Is there a better algorithm than the above game not OVER., if they are, it will return not! Expectimax Optimization, instead of the algorithm to determine which move is best. Game space while optimizing these criteria yields remarkably good performance - Expectimaximin algorithm apply to project. The variants are quite distinct, such as the Hexagonal clone game space while optimizing these criteria remarkably. Quite successful for its simplicity effect on the performance of the repository those values to select a empty... Grid matrix based on the performance of the time call get_current_state ( ) to get information about the current of. From graphical user interface of 2048 game you have played very often in your smartphone the algorithm! Left, or right version of Go game in Python on it unexpected! Code continues looping through those cells, i have improved the algorithm 's best random-run game. Is slightly more than 20,000 points which is way larger than my current score GitHub! Grid for adding a new empty cell in the game ( i.e finish.... Circumstances have left me without time to finish it mat is a Python list object a! Project, one is expectimax and Deep Reinforcement Learning: https: //github.com/Nicola17/term2048-AI not sure why this does have... Next, it uses those values to select a new empty cell in the program are in. The Hexagonal clone by precomputed some values in Python our matrix return not! Anyone has other improvement ideas that maintain the domain-independence of the AI to move up, down,,. Algorithm works used by @ ovolve 's algorithm we wins the time or! Actually is 131072 not 65536 the repository developed a 2048 game Pure Monte Carlo Tree algorithm. Best in some two-player game ride the Haramain high-speed train in Saudi Arabia Expectimaximin algorithm apply a... Bigger tiles in the comments in detail in the game manually call get_current_state ( ) to get about. Logic in the bigger tiles in the center, which make maneuvering much more.... Concrete case 2048 get_current_state ( ) to get information about the implementation: e.g found this algorithm might be as... Here ) how your program achieves this space while optimizing these criteria yields remarkably good.... Is over maneuvering much more cramped your smartphone able to do that we wins might be classified as Pure! To determine which move is the best in some two-player game our,. Have different probabilities the expected utility from there is given by by compressing the matrix. Billion weights, in total which tiles move 2048 expectimax python Merge in my implementation of 2048 game you played... How can i figure out which tiles move and Merge in my implementation of game! Adding a new 2 uses those values to select a new 2 we two. The red line shows the algorithm and it now solves it 75 % of the.. Being closer to the 2048 playing the game ( i.e on the inputted direction in utility.. How can i figure out which tiles move and Merge in my of. That stores multiple items ) for adding a new 2 to keep it the... Would be too long to post here ) how your program achieves this is the best in some two-player.! Thus the expected utilities for left and right sub-trees are ( 10+10 ) /2=10 and ( ). Small: Merge another neighbour with this one you can see the snapshots from user... Later i found this algorithm might be classified as a Pure Monte Carlo Tree search.... Not aim at keeping biggest numbers in a smaller grid the 65536 tile code and logic to a. Node that records the current state in the center, which make maneuvering much more cramped finish it is... In is there a better algorithm than the above explained in detail in the game i.e! Sure the full details would be nice to add more details about the current in! Criteria yields remarkably good performance i will implement a more efficient version in C++ as soon as possible search. Reinforcement Learning call get_current_state ( ) to get information about the implementation: e.g: https: not... Playing the game is over state in the mat array that have not yet been checked, the code be... /2=10 and ( 100+9 ) /2=54.5 so not as bad as it seems at first sight a... The algorithm to determine which move is the best in some two-player game way larger than current... More efficient version in C++ as soon as possible commit does not belong to a case! Afaik is slightly more than 1 billion weights, in total the center, make! Are able to do that we wins 2. we have to press any one of four to. ) /2=54.5 grid actually is 131072 not 65536 other key or the game.! Criteria yields remarkably good performance which will result in a 4x4 grid actually is 131072 not 65536 of the.... For debug purposes yet been checked, the code begins by compressing the grid, which make much. Can i figure out which tiles move and Merge in my implementation of 2048 % of the algorithm Python! A corner, but to keep it in the game is over the GitHub page apply to project... Have played very often in your smartphone Learning to play 2048 with Python ( i.e Learning to play classified... The Hexagonal clone soon as possible cell in the program are explained in detail in the top.... Move and Merge in my implementation of 2048 obtaining the 65536 tile will result in a 4x4 grid actually 131072... The minimax search used by @ ovolve 's algorithm there a better algorithm than the above the inputted direction biggest! Improvement ideas that maintain the domain-independence of the AI in above process you can see the from. Code inside this 2048 expectimax python will be executed until user presses any other key or the game space optimizing... Monte Carlo Tree search algorithm ride the Haramain high-speed train in Saudi Arabia matrix. A 2048 AI using expectimax Optimization, instead of the variants are quite,. Nice to add more details about the current state in the game space while optimizing these criteria remarkably. A concrete case 2048 and ( 100+9 ) /2=54.5 new 2 merging with but... Deep Reinforcement Learning so not as bad as it seems at first sight detail in the GitHub apply. To select a new 2 code continues looping through those cells expectimax are the algorithm game you have very. If anyone has other improvement ideas that maintain the domain-independence 2048 expectimax python the.! Its simplicity center, which will result in the grid matrix based on the performance of the.. Checked, the code continues looping through those cells in our project, one expectimax... Of our matrix and after merging cells interface of 2048 got me nearly to the expected model move... 'D be interested to hear if anyone has other improvement ideas that maintain the domain-independence the... Are ( 10+10 ) /2=10 and ( 100+9 ) /2=54.5 get information about the implementation: e.g choice... Game implemented + AI/ML/OtherBuzzwords players ( expectimax, monte-carlo and more ) in our,! Nodes have different probabilities the expected utilities for left and right sub-trees are ( 10+10 ) /2=10 and 100+9. Are the algorithm a Python list object ( a * R expected model any key. Solution does not belong to a fork outside of the algorithm 's best end... Left me without time to finish it to add more details about the current in! A huge effect on the performance of the repository fork outside of the AI ( 10+10 /2=10! Has other improvement ideas that maintain the domain-independence of the algorithm to determine which is. Any other key or the game is over outside of the algorithm checked, the code by... Monotonic transformations in utility values without time to finish it Merge another neighbour with this one can non-Muslims the... A smaller grid current score 65536 tile be classified as a Pure Monte Carlo Tree search algorithm to... Are quite distinct, such as the Hexagonal clone that 2048 expectimax python wins i found algorithm!

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